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Roula10642 Posts: 14 New Member
November 2014 in The Sims 4 General Discussion
Im having this problem, So in my game I have 2 or 3 familys that I play but all the other familys are dying out... Is this just my game, can anybody tell me if maybe its my settings? I just want the sims to keep reproducing.
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Erin Posts: 641 Member
November 2014
No it's not just your game. The Sims you don't control no longer grow and expand their families on their own. As far as I can tell all they do is age on their own. It's a bit of a bummer, but I've always loved the Sims 2 style where no Sim does anything drastic without that house being active.
"Because now it's the fans out there that are entertaining us, the developers, with their creations!" - Will Wright9
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MoonShadow Posts: 129 Member
November 2014
It's probably because when you're playing with a family, other sims just simply aren't loaded in. As far as the game knows a that moment, only your played sims and the sims walking around in the neighborhood exist. Because of this, the game simply can't continue to simulate the other families, because for the moment they don't exist.
Though as far as I know, the game should be populating empty houses. I believe you can turn this on somewhere in the settings (though I'm not sure).You can call me Sanne if you like. I really dislike my username.
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MakoSims Posts: 284 Member
November 2014
If you want families you don't play to have babies and stuff go to household management and add some kids into their household (preferably using the 'play with genetics' option so they actually look like the parents). It's not ideal but it works. I have townies who are the grandkids of the townies my game started with, which feels a lot nicer than the game continuously adding random strangers with no connection to anyone to the population.
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hmae123 Posts: 1,912 Member
November 2014 edited November 2014
The game doesn't do story progression. What I did is left aging off for a while, and rotated play between the Caliente's, the Landgraabs, the Goths, the BFF's and the Roomies and make sure they all had some kids. I also went ahead and married two of the BFF's off to each other. Then I kept playing my family for a while till the babies aged up. Once the babies aged up I moved all the richer kids into two boarding schools.
I repeated this again and had some of the families have more babies. Now that there's tons of kids to take over when the parents pass on, I turned aging back on and mostly just play my family and the two boarding schools here and there.
Here's what my towns looked like last time took a screen shot. There are now more kids in each school and some of the young ones are teens now. I'll update this again in my profile later. it seems like a lot of work but it's actually really fun to play the whole world.
As you rotate you can also have parties and this helps to make sure all the families in the worlds react to each other. Sometimes when you get back to a family you find out they've had some affairs. Lol.
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Redliner1960 Posts: 88 Member
November 2014
@hmae123 Thanks for the insight into another play style and the pics.
I truly hope they add some story progression, but with the choice to turn it off for those who have a different gaming style.8
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Roula10642 Posts: 14 New Member
November 2014
Yeah what im doing now is repopulating, Lots of woohooing and adopting here and there... SO how would i go about playing with genetics if the household is already in the map... Thank you for all the comments. This really bothers me that they dont even have the option. Im spending a lot of time repopulating and not enough time actually building and working on the families i wanna work on
See Alsosims 4 wont launch with the amount of cc i have (~1000 files)15 Best Sims 4 ModsAre Mods Legal?what does "no cc" mean and why is it important?2
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hmae123 Posts: 1,912 Member
November 2014
Redliner1960 wrote: »
@hmae123 Thanks for the insight into another play style and the pics.
I truly hope they add some story progression, but with the choice to turn it off for those who have a different gaming style.You're welcome! I've actually never played this way before. I've never really played the premades all, except a little bit in sims 2. But I didn't like the towns growing empty so decided to do something totally different then my normal play and found myself having blast.
I do remember reading something recently that they were going to look into story progression though. So hopefully they will tweak this soon.
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Roula10642 Posts: 14 New Member
November 2014
> @hmae123 said:
> Redliner1960 wrote: »
>
> hmae123 Thanks for the insight into another play style and the pics.
> I truly hope they add some story progression, but with the choice to turn it off for those who have a different gaming style.
>
>
>
>
> You're welcome! I've actually never played this way before. I've never really played the premades all, except a little bit in sims 2. But I didn't like the towns growing empty so decided to do something totally different then my normal play and found myself having blast. :)
>
> I do remember reading something recently that they were going to look into story progression though. So hopefully they will tweak this soon.That would really make me happy. hopefully thats true :smiley:
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Redliner1960 Posts: 88 Member
November 2014
@roula10642 I am really hoping for it... but have found a challenge to do that I didn't need it for. Take a look at the Room Challenge I truly enjoyed it.
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egwarhammer Posts: 5,752 Member
November 2014
hmae123 wrote: »
Redliner1960 wrote: »
@hmae123 Thanks for the insight into another play style and the pics.
I truly hope they add some story progression, but with the choice to turn it off for those who have a different gaming style.You're welcome! I've actually never played this way before. I've never really played the premades all, except a little bit in sims 2. But I didn't like the towns growing empty so decided to do something totally different then my normal play and found myself having blast.
I do remember reading something recently that they were going to look into story progression though. So hopefully they will tweak this soon.
I found this interesting because I've spent a good part of my morning doing the same kind of thing. Grouped some up, rearranged some, changed some clothes/hair... then I started loading the unplayeds onto a lot (one at a time) to see who they know, the stuff CAS doesn't show you.
My population has been hovering around 140. I won't be turning aging on till they fix the culling and cap issues.
Anyway, I put them on the map, check their relationships etc, and when I finish I evict them and mark them unplayed again.
So far I've deleted maybe 3. And discovered that the 2 men I added (for Vivian and Lydia) are both making time with one of the foster moms. And that Bob Pancakes has a thing going with another bartender.
Perhaps I should check in with my NPCs more often.
I haven't moved much "in-world" time today, but playing paper dolls has been pretty fun too. I've enjoyed getting to know my townies a little better.
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MakoSims Posts: 284 Member
November 2014
Roula10642 wrote: »
Yeah what im doing now is repopulating, Lots of woohooing and adopting here and there... SO how would i go about playing with genetics if the household is already in the map... Thank you for all the comments. This really bothers me that they dont even have the option. I'm spending a lot of time repopulating and not enough time actually building and working on the families i wanna work on
If you go to the menu (where the save button and stuff is) there's a 'manage worlds' option. If you click on that it will take you to the map where there's a 'household management' button at the top right corner. When you click that the list of all the sims/families in the town will appear. Click on the family you want to give a kid to and press the edit button (looks like a pencil). The CAS screen will then open and you can add a new sim by playing with genetics. It's handy because you can randomize it until you get a sim that you like the look of.
This is how I keep my town populated so I don't have to waste time playing with other families.
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YazFoxxy Posts: 1,219 Member
November 2014
No story progressing. So all townies age. That's it. No marrying off, no children. Just sims going grey.
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Roula10642 Posts: 14 New Member
November 2014
@Redliner1960 Room challenge? where can I look into this?
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stilljustme2 Posts: 25,082 Member
November 2014
MakoSims wrote: »
If you want families you don't play to have babies and stuff go to household management and add some kids into their household (preferably using the 'play with genetics' option so they actually look like the parents). It's not ideal but it works. I have townies who are the grandkids of the townies my game started with, which feels a lot nicer than the game continuously adding random strangers with no connection to anyone to the population.
That's a great idea; I've been moving households with either single Sims or just a couple of older Sims with no kids out into the Not in World population, then used the freerealestate cheat to add in some families with kids/teens (there were a couple in Unplayed Households and I found a few in the Gallery). My baby daddy Sim has been doing his part, but the problem is all his kids will be related to my Simself's family (except technically the ones that are adopted) and I want to make sure there are plenty of potential partners out there.
I'd like to see some sort of modified Story Progression, that would allow Sims to at least gain skills and job performance/promotions when I'm not playing them -- maybe even allow unplayed Sims to form romantic entanglements and have kids, or at least designate certain families to not get involved in outside relationships.
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horrorfan1980s Posts: 2,900 Member
November 2014
I use household management all the time to update and control the population of my town. This way, the core families have stayed around, and their genetics are being passed on. My third gen daughter is in a relationship with Bob Pancakes' grandson, actually. I've also added a few of my own sims too. I married some into families like the Goths and Landgraabs, and added a few other families to a couple of empty houses. The bonus to playing this way for me, is that I don't have to play the premades at all.
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will boxed after sword is out.
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Redliner1960 Posts: 88 Member
November 2014
Roula10642 wrote: »
@Redliner1960 Room challenge? where can I look into this?
@Roula10642 Here... forums.thesims.com/en_US/discussion/793808/sims-4-room-challenge/p1
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hmae123 Posts: 1,912 Member
November 2014
Redliner1960 wrote: »
Roula10642 wrote: »
@Redliner1960 Room challenge? where can I look into this?
@Roula10642 Here... forums.thesims.com/en_US/discussion/793808/sims-4-room-challenge/p1
I remember reading about this awhile ago and wanted to try it. I need a little break from rotational so I'm going to give it a go. It sounds fun.
I was also think of trying out a challenge/expierment where I lock two sims in a small house, one with the good trait and two other "positive" traits but not romance, and then one sim with the evil traits and two other "negative" traits but not romance, and the goal would be to achieve the soulmate aspiration. I already have too many saves though. Lol. >.<
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K1234554321 Posts: 95 Member
July 2016
hmae123 wrote: »
Redliner1960 wrote: »
@hmae123 Thanks for the insight into another play style and the pics.
I truly hope they add some story progression, but with the choice to turn it off for those who have a different gaming style.You're welcome! I've actually never played this way before. I've never really played the premades all, except a little bit in sims 2. But I didn't like the towns growing empty so decided to do something totally different then my normal play and found myself having blast.
I do remember reading something recently that they were going to look into story progression though. So hopefully they will tweak this soon.
I hope so soon too. i didnt realize the sims populating problem til now
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FurSimsOfficial Posts: 2,362 Member
July 2016
They misunderstood when we asked for micro managing. I like to micro manage, but in the way that certain families in town keep surprising me with their own decisions while i also manage certain families into the detail. We need this option.. just another thing that we dont have and probably wont be added.. its already far too late.
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GalacticGal Posts: 28,560 Member
July 2016
Technically, there is no story progression in this game, which is why the non-active households don't do much on their own. At one point a patch was put in, so that they at least now have jobs. (Not sure why that would matter, but for some it was a welcome 'fix'.) You can always play with the option "Aging On for Active Household, only." That may work to keep your town from dying off. I'm having a similar problem. I'm playing Pinstar's Legacy Challenge, and per his rules we can ONLY play the Legacy household itself. I'm not sure if it's against the rules to change the aging as I stated above, but it would thwart my interests even so. I count on my heir-apparent meeting his spouse in grade school. If the rest of the town doesn't age up unless I'm playing them, and that's not allowed in this challenge, then his sweetie won't become a teen, nor a YA when I normally have the heir marry and start his family.
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egwarhammer Posts: 5,752 Member
July 2016
GalacticGal wrote: »
Technically, there is no story progression in this game, which is why the non-active households don't do much on their own. At one point a patch was put in, so that they at least now have jobs. (Not sure why that would matter, but for some it was a welcome 'fix'.) You can always play with the option "Aging On for Active Household, only." That may work to keep your town from dying off. I'm having a similar problem. I'm playing Pinstar's Legacy Challenge, and per his rules we can ONLY play the Legacy household itself. I'm not sure if it's against the rules to change the aging as I stated above, but it would thwart my interests even so. I count on my heir-apparent meeting his spouse in grade school. If the rest of the town doesn't age up unless I'm playing them, and that's not allowed in this challenge, then his sweetie won't become a teen, nor a YA when I normally have the heir marry and start his family.
@GalacticGal I don't do challenges (no idea on rules etc), but I had an idea.
What about if your family "fosters" the girl? She can still be related to HER family, just, crashing at your place. "It takes a village..."
She'd age... at least up to the stage below (maybe equal to? I'm not sure) her unplayed parents. Who might meet their (un)timely ends in any number of interesting ways, if it causes an issue.
I'm a little bit evil, sometimes. But I wondered if the foster idea might work for your challenge?
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GalacticGal Posts: 28,560 Member
July 2016
It might, but I'm closing in on Generation 7 and we only go until the Generation 10 child is born. It's a tad late for me to try that. But, it's a worthy idea. We are allowed to move people into the Legacy lot. We're supposed to select the spouses from the Townies, essentially.
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wickedjr89 Posts: 1,777 Member
July 2016
I use MC Commander Center and with the pregnancy add-on i've seen a sim or 2 (just started playing again recently) get pregnant. With MC Command Center and the pregnancy module for it unplayed sims can get married and have children all on their own.
Without said mod though...they don't do anything except age. I love TS2 but I found TS4 just doesn't work like TS2 does, because played Sims will age without you if you play more than 1 household and I don't like that, so I play it like I do TS3, with just one family. To each their own, just saying the way I play. So with MC + Pregnancy module the neighborhood still feels alive with Sims getting married and having kids on their own. I have MC set to no culling and using the get_pop cheat to see the population I can do my own culling when I feel it's necessary, rather than letting the game take my Sims friends and partners and Sims I actually care about...
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elanorbreton Posts: 14,549 Member
July 2016
Of course they have story progression! Sims can have their own romantic affairs all over the place, other sims decide they no longer want to know any of their own familiy members, others just decide to up and leave town altogether
No, seriously, I quite like there being no story progression as I can develop all the families in the way I want to (with a mod, of course, to prevent the above!)
Would be nice to have it as an option though.
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