Sacrament Walkthrough - No Rest for the Wicked Guide - IGN (2024)

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Ethan Anderson,Brendan Graeber,+2 more

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Sacrament is the first main quest in No Rest for the Wicked. After the Prologue, you'll find yourself washed up on the shores of Isola Sacra, the lone survivor of a doomed voyage, with only the words of a dying man to guide you. Below, you'll find a complete Walkthrough for getting through the Shallows, Mariner's Keep, and Oban Glade as you make your way to the city of Sacrament.

Waking up on the shore among the shipwrecks, your sword and shield will be lost, and your clothing reduced to tattered rags. If you want to make it out of here alive, you'll need to get your bearings. As luck would have it, you can stumble upon the dying captain of the ship you were just on not far from the shore, and he'll warn you about the road to Sacrament being filled with "The Risen".

The Shallows

Near the body of the captain, you'll find a few dead Horseshoe Crabs you can loot for ingredients, and even punch a few more crabs wandering the shores.

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First things first - you're going to want to find armor and weapons to defend yourself, and the shore comprises a large area you can explore. You can even swim out in the sea, but it will deplete your stamina over time.

Start by holding the run button to mantle onto the nearby shipwreck just below the Captain, and look for a piece of the wreck you can climb onto with a narrow point leading out to the waves. At the very tip, you can find some armor here: Holy Prisoner Rags, which are better than your own tattered clothes.

Start heading north along the shore away from the Captain, and take out more crabs as you work your way along the shore. Further up, you should be able to find more clothing: Kindler's Braes pants, as well as a Copper Woodcutter's Axe. Unfortunately, it's a tool not a weapon, but it can be used to cut down trees you find to use as crafting resources, but that's not quite as important right now.

To the right of a barred gate with a golden light streaming out, head across the water to find another part of the shipwreck where a small Treasure Chest is. These will always contain an assortment of random loot, so be sure to open it.

You can also swim along the waterfalls to the south to find one last Treasure Chest, but beyond that there's not much else to see.

If you choose to look further north, you'll find a large pool of brackish water where a sewer from above appears to empty out. You can't gain access, and a small cave entrance to the east leads to a ladder that's been pulled up.

Making your way back down the shore, be sure to hug cliffs as you return, and look for a section past the grate with light spilling out to find a large wooden wall. Strike at it to tear apart the wooden boards, and you can uncover a cave with a Journal and a small Treasure Chest.

Now it's time to make progress - head past the body of the Captain, and loot the other body on the bridge for a Gnarled Staff. Weapons like these will contain assorted Runes, which are essentially Weapon Skills or Spells you can utilize by using Focus - the orange bar that increases slightly when you attack or parry.

The Gnarled Staff for instance has two spells that you can use, and we can try them out very soon. For now, be sure to hop down below the bridge to walk under it and find some Copper Coins.

You can find more on assorted bodies along the shore here, as you defeat more Horseshoe Crabs and claim their parts. To the north, you can spot a small Treasure Chest with food ingredients inside along with a Fire Pit to make more Mushroom Soup. However, you can't craft recipes you don't know, so mushrooms will have to do for now.

Just past the Fire Pit to the left, you can find a ruined outcropping along the rocks with a very thin wooden plank extending across. Carefully cross to the other side, and you'll find a corpse with some Copper Coins. As you make your way back, note that there's a small ledge to the right you can leap across to while holding the run button. Here you'll find another Treasure Chest, along with an ore vein you'll need a pickaxe to mine. The good news is your can place a pin on your map to remind yourself once you have that tool.

Before moving too far away, look along the rocks to the south to mantle up to a fallen tree. You can then carefully walk across the tree trunk as the camera pans to reveal another rocky platform to the south you can jump to by holding the run button.

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Climb up the south side, and then jump north to reach some roots on the side of the high peak to climb up and claim a Treasure Chest.

Back down on the ground, be sure to keep traveling west and crouch down when you spot a rebel looting a dead body. Get behind him to perform a backstab, then try out your Spells like Fireball to ignite him and finish him off. Once he's dead, loot the body he was looking over to gain another tool: The Pine Fishing Rod.

With this, you can stand out in the waves wherever you spot fish splashing about to try and gain more ingredients to cook with, try it out now along the water's edge by looking for a prompt.

Looking to the north, you should be able to spot another Treasure Chest on a high wooden platform. Look to the right for the outcropping of a ruined stone tower to make your way to the left to reach the chest.

At this point, you will likely notice strange blue tendrils reaching out through the ruined tower towards you. Move along the side to find a hole leading in, where you'll find the source: A Whisper. Whispers are like bonfires: You can rest and save your progress, and respawn here upon death - but be prepared to lose durability on your gear should death claim you. You can also find another Journal to read by the Cerim Whisper.

Mariner's Keep

From here, you have three path to enter the next area, Mariner's Keep. One is located right above the Whisper at the top of the ruined tower, another to the right of the Fire Pit leading north, and a third avenue by going up the stairs to the east to find vines you can climb up the walls further east high above the cliffs.

Starting with the ruined tower, climb up the ladder and take out a Rat before reaching the top. You might be able to spot a glowing blue item top the ruined walls, and if you mantle up the southern side, you can cross a wooden beam to reach the Thieving Drifter Hood.

Across from the ruined tower is a large Treasure Chest and some materials guarded by a Risen Axeman - the same one you fought at the end of the Prologue. If you don't have a sword and shield, he might be very tough - especially if he charges you right as you jump across. Remember to dodge under his repeated swings and hit him as his momentum carries him off, and if you have your staff, sling some fireballs while he's committed to his attacks. You'll be able to loot the area once he's dead, but a pulled up ladder will stop you from progressing.

Luckily, there's two more entrances to the keep, so save at the Whisper and leave the ruined tower to head back to the Fire PIt.

Ignore the opening just to the right of the Fire Pit for a moment, and move past it to climb the wooden stairs that curve up east to a section of vines allowing you to reach some battlements. Here you'll find a fancily dressed enemy looking out onto the courtyard we bypassed, and a stealthy strike from behind will send him crashing down below to die. Be sure to loot the Treasure Chest here, then follow him down.

As you enter the courtyard, you'll have to contend with a Risen Soldier who approaches from the far side. Use your Rune abilities to take him out, then check the far left side for some stairs up to where a guard with a shield may have his back turned, and deal with him next.

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Back in the courtyard, move to the north to find a rat wandering by a wall with a torch, and inspect it to find an alcove behind the arch leading to a Wretched Archer Cap. Next, climb the stairs nearby to deal with another Rebel Soldier, and then head south to find some wooden beams you can cross back over the courtyard to find a small Treasure Chest.

As you move back north across the battlements, you can likely spot a corpse down below on some wooden scaffolding, but before you leap down its better to find a quick way back up. Continue north towards another tower where a Risen Ranger will likely try to ambush you. He uses a crossbow as well as a sword that can be tricky to anticipate, so try to roll behind him and overpower him before he can switch up his weapons.

Just to the south of the tower is a ladder you can climb, and another to kick leading back down to the Fire Pit. There's also a small room here that holds a Treasure Chest and another Journal.

Outside, be sure to press yourself against the wall and sidle, then shimmy across the narrow ledge to reach the body you saw earlier, which hold a Storage Room Key.

You can keep climbing the tower to reach the top of the keep, or return back down to the courtyard entrance and go up the main stairs.

Should you choose the latter, you'll find it guarded by two enemies, but beware a third firebomber in a window nearby who may toss bombs if he spots you. You may want to lure the other two enemies back into the courtyard to give yourself more room to dodge around them and tear them to pieces.

Once they've been defeated, head north and then west into the room with the firebomber and rush him or stab him in the back before he can spot you.

There are two broken pillars in this room you can jump between to reach some Wilding Pants, and if you look against the wall you should be able to spot an old fireplace that has a secret room beyond with a Treasure Chest.

In the far left corner, some roots can be climbed up to reach the same rooftop as the previous tower, where you can encounter another crossbow-armed ranger, and another Cerim Whisper to save at. A door beyond to the north requires a Western Bridge Key, so you'll need to search elsewhere.

Either take the eastern stairs from the Whisper or head back down to the main floor to find a large burning pyre area. There's a fighter up in the north, but a firebomber on the walkway above him. Thankfully, you can reach it either using the wheelbarrow, or by hopping off the ledge to the right of the Cerim Whisper.

If you follow the walkway past the firebomber, you can find a broken lever for the main gate to leave the keep, which seems to have been tampered with, updating your objectives.

Clear out the other enemies from the area with the pyre, and look along the southern area for a door where a few Risen enemies are harrassing a Blacksmith for the lever. The door is locked, but luckily the key is not far away.

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Return to the sealed gate, and head directly south to find a doorway leading to a wooden balcony overlooking the shores below. Here you'll find a corpse holding the Mess Hall Key.

Take it back to open the door, and you'll alert the three Risen beating on the Blacksmith. It might be wise to quickly backpedal back outside, and lure them around the pyre to try and separate them and pick them off one by one, saving the annoying shield user for last.

Once they've been defeated, head back inside to introduce yourself to the Blacksmith, who goes by the name Fillmore. He can repair items that have suffered durability loss due to death, and even more importantly you can sell things to him and buy an assortment of items.

Be sure to buy a food recipe or two, a shield, and any tools you have yet to find to help you gather more ingredients. He'll give you the lever to repair the gate to leave the keep behind, but warn of something sinister lurking outside the walls.

Looking south of the Fire Pit in this room, you can find a small alcove with some ore to mine, and a chest high above. Head back into the main room and look to the right of the Fire Pit for a ladder up to some herbs. You can take a running leap off to a rocky wall to the left.

Here, you can carefully cross the wooden beams above the alcove you were in previously, and head right and then up to reach the Treasure Chest.

Finally, head up the stairs in the bottom left corner of the room to reach a treasure hold area guarded by one last Firebomber. Bait out his dagger swipes and then unload on him to take him out, then help yourself to both a small Treasure Chest, and a large Treasure Chest.

You may also spy a glowing item up in the rafters. To reach it, you'll need to climb the broken walls by the stairs and move along the south to climb up top, then cross the beams to claim some Copper Ore.

As you head back past the outdoor area with the pyre to leave, be sure to check the northern walls to the left of the gate. Hidden away in the corner is a small door, and your Storage Room Key can open it. Inside, you'll find a large Treasure Chest to loot along with a Shovel.

Get back onto the walkway above by using the wheelbarrow, and then find the lever to activate the gate which will now open, letting you finally leave the keep. Be sure to save at the Whisper before you go!

Mariner's Keep (Exterior)

Just outside the gate, there are a few ingredients to gather, but an Axe-wielding Risen awaits you. You can try to sneak up on him as he patrols, but remember if he spots you he can leap a great distance with his axe slam attack.

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After defeating him, look above the sewer waterfall for a bit of broken walkway hiding a body with a Holy Prisoner Pillory "helmet".

Heading east, you'll find the path to Sacrament just out of reach thanks to a raised drawbridge, but at least an alternate path can be found to the left by using a lever by some torches.

Before using the lever, look for some vines to crawl down into a ruined tower, and mantle up the far side to get some Copper Coins. The bottom of this tower has some herbs to harvest, and a ladder you can kick down as a shortcut back to The Shallows - plus a dungeon entrance just out of reach!

When you use the lever, you'll be raised up into a tower with two enemies waiting for you. Lure the closest one onto the lift so that his crossbow-wielding friend can't hit you, and then rush back up the stairs to leap across and engage him afterward.

Note that as you rose up with the lift, there was a secret second lift below you. Try it out by using the lever at the top of the tower to ride back down. This time after pulling the lower lever, run back out and watch the lift go up.

Ride the new lift down below, and check the south side first for a large Treasure Chest, and then the north side for another large Treasure Chest. There's a ladder above you can't reach, but a ladder going down into a lake you can cross to a small island.

Two very aggressive lizard-like monsters wait here with twin daggers. They can move very fast in a straight line with flashing strikes that are hard to backpedal, so dodge to the side and keep on solid ground to avoid getting caught in the water.

Once they're dead, you can find a large Treasure Chest on the main island, and a smaller Treasure Chest on the rocks to the left.

Return back up the ladder and through to the crumbling tower to reach the lift again, and this time head all the way up and to the right. You can't reach the very top of the tower, but you can head east and jump across to the other side of the drawbridge.

Two people will be startled by your approach, but luckily are quite friendly. They'll warn you that the road to Sacrament is dangerous due to something known as the "Torn", which is quite ominous. As you leave them behind, you'll enter the Orban Glades.

Orban Glades

In truth, there are a few paths to take after meeting the duo by the Fire Pit. If you want to head straight towards Sacrament and the very tough boss that blocks your path, you need only take the road below them heading southeast before curving upward.

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Along the road is a Cerim Whisper to save at, and also a pond to the north that hides an alternate path - but unless you really want to get some extra levels before the boss, you can save that area for later as a Side Quest will take us to explore the rest of the Glades.

Just below the pair by the fire, you can kick down the drawbridge back toward the Mariner's Keep, and look below you for a ladder leading down to a small dungeon. This will trigger a Side Quest that you can undertake if you want to get some extra experience, but it's not required.

There is one relatively quick and closed-off loop you can check out if you wish to do a small bit of exploring, you need only head up the path leading above the pair by the Fire Pit. You'll find a place to climb up some vines to overlook the Cerim Whisper and pond below, as well as a bridge to cross with some Risen enemies waiting for you. Try and lure the crossbow-wielding enemy across the bridge by dodging arrows until he is close enough to roll forward and strike during his next crossbow shot.

It can be hard to spot, but there should be a glowing blue item just over the side of the bridge on its left side, but its precarious perch usually means you'll fall into the pool of water -- at least you won't die while trying to grab it!

On the other side of the bridge, you can find an overlook that grants a view of Sacrament that's just out of reach, but on the bright side you can find a large Treasure Chest and more loot nearby.

Further up, you might spot a small trail of blood on the ground, which heads up a forested path to the southwest. Following it should lead past several materials to collect, until you reach a clearing with a very tall Sentinel enemy. These imposing foes aren't even bosses, but they pack an insane punch!

Be ready for them to use their very long weapon to repeatedly slam the ground in front of them with decent range, so bait it out and then dash in after the third slam to score a hit.

Strafe around them after you attack, as they can often retaliate with a quick kick or stomp to stun you, and a slower close-range grab attack that can be blocked and will likely kill you outright.

Wait for their next slam attacks, or for a very wide reaching swing you can dodge around to keep hitting them from behind. If they give you trouble, remember to use items like Blade Oil, Bombs, or other potions to give yourself an edge, and build up focus to attack after one of their slowly recharging slams.

Once the giant Sentinel falls, you can explore the area to find more loot at an overlook to the left, and south above the bridge you crossed earlier holds a small Treasure Chest, while a small path down to the southwest leads back to the ruined tower lift and a large Treasure Chest, plus some loot across the broken top floor.

Finally, return back to the area overlooking Sacrament, and continue north to find another of the dual-wielding lizard enemies. Dodge past their spinning attack and hit them from behind, then check just a bit further north to find a ladder by two bear statues you can't reach, and another overlook to the left with one last large Treasure Chest to loot.

Now you can return to the Cerim Whisper by the pond, and take the road southeast where a large roar will warn you of an impending fight. Be sure to loot any mushrooms or materials along the ground as you reach a large gate, and make double sure you're stocked up on healing items, and have hopefully stockpiled a few consumable items like bombs, weapon oils, and potions -- you're going to need them.

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This Walkthrough is currently in progress, please check back soon for updates!

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Sacrament Walkthrough - No Rest for the Wicked Guide - IGN (1)

No Rest for the Wicked

Moon Studios

ESRB: Mature
Xbox Series X|SPlayStation 5PC

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