MapleStory Fire Poison Arch Mage is one of the three different explorer mages you can choose from. One of the original four jobs to be introduced into MapleStory, Fire Poison Arch Mages utilize many damage over time skills that make them an interesting class compared to most others in MapleStory. Whilst their mobbing can be lackluster, they have incredible high damage during late game, allowing you to one-hit mobs much earlier on compared to other classes.
Fire Poison Arch Mage Overview
- Magician - First Job Skill Build
- Fire Poison Wizard - Second Job Skill Build
- Fire Poison Mage - Third Job Skill Build
- Fire Poison Arch Mage - Fourth Job Skill Build
- Fire Poison Arch Mage - Hyper Skills
- Fire Poison Arch Mage - Fifth Job Skill Build
- Changelog
Fire Poison Arch Mages generally use their damage over time skills whilst teleporting around large maps and one-hitting them to finish them off. When you get to Arcana and level 230, your skills will start getting closer to one-shoting making the class a very good mobber. Unfortunately, the early levels of up to 200 can be quite painful due to slow attack times, small hit boxes and generally lack-luster skills. Fifth job adds some great skills to make the class more viable including Poison Nova.
As a bossing class, Fire Poison Arch Mages are considered the best of the mages. Their damage over time skills can get around damage reflect and canceling moves, allowing you to deal high-damage constantly. They don't have a single i-frame skill (to prevent death from one-hit ko moves), but Mages in general have great survivability with their teleport and magic guard moves.
Fifth job unlocks three new skills that aid in mobbing. Poison Nova and DoT Punisher both have short cooldowns that will make attacking large maps full of mobs very easy. Combined with your Poison Mist skills, it makes for some very fast training and leveling. Elemental Fury is a great short burst skill that also has a very short cooldown.
Explorer Magicians can job advance into either Bishop, Ice/Lightning Arch Mage or Fire/Poison Arch Mage.
- Weapon: Staff & Wand
- Job: Mage
- Class: Explorer
- Shared Cash Shop Inventory: Explorer Jobs
- Legion Block: +Max MP (1%/2%/3%/4%/5%)
- Link Skill: Empirical Knowledge (+1-3% Damage, 1-2% Ignore Def, stacks up to 3 times, 10 sec duration)
- Primary Stat: Int
- Inner Ability: +1 Attack Speed
Did you know?
MapleStory Explorer Classes can switch between jobs once they are level 101+. For example, a Dark Knight can job change to a Paladin. They can only job change to characters within their class branch (i.e. archers to archers, thiefs to thiefs etc). You cannot job change a Dark Knight to a Bishop.
To do job change, you can either pay mesos or use a Job Advancement Coin (which is usually given out during events). Speak to your 4th job advancement NPC in Leafre to job change.
Magician First Job Skill Build
You can max all your skills in 1st job. All magicians should follow this skill build.
- Energy Bolt (+1), Teleport (+1)
- Energy Bolt (MAX)
- Teleport (MAX)
- Magic Guard (MAX)
- MP Boost (MAX)
- Magic Armor (MAX)
Your main attacking skill as a Magician is Energy Bolt. The energy bolt is a lot better than the pre-big bang version and can hit up to 4 enemies at once! You will want to max Teleport quite quickly as it allows for better mobility. Magic Guard is your most useful skill that you will be using even when you get to 5th job; it basically turns your MP into HP, allowing you to absorb massive amounts of damage. You can toggle this skill on/off.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Energy Bolt | Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy. | Main Attack Skill | |
Teleport | Allows you to teleport to other locations on the same map using the arrow keys. | Teleport | |
MP Boost | Increases Max MP permanently. Also increases MP proportional to your level. | Passive Buff | |
Magic Guard | A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do a certain percentage of your max HP.Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled | Toggle Skill | |
Magic Armor | Uses magic to increase DEF. | Passive Buff |
Fire Poison Wizard Second Job Skill Build
You can max all your skills in second job. Start your skill build with:
- Flame Orb (+1), Magic Booster (+2)
- Magic Booster (6)
- Flame Orb (MAX)
- Spell Mastery (MAX)
- Meditation (MAX)
- Ignite (MAX)
- Poison Breath (MAX)
- High Wisdom (MAX)
- MP Eater (MAX)
- Magic Booster (MAX)
Flame Orb is your main attacking skill as a Fire Poison Wizard. Unfortunately, it is a slow attacking skill so we definitely recommend getting the Magic Booster skill to improve attack speed. Ignite can complement your Flame Orb attack, but at this low level, the damage is very minimal for controlling map spawn. Poison Breath is a faster attacking skill but lower damage and its own damage over time attack.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Flame Orb | Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters. | Main Attack Skill | |
Magic Booster | Increases Magic Attack Speed for a short time. | Attack Speed Buff | |
Spell Mastery | Magic Mastery and Magic ATT increase. | Passive Buff | |
Poison Breath | Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time. | Secondary Attack Skill | |
MP Eater | Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0. Does not apply to boss monsters | Passive Buff | |
Meditation | Temporarily enhances the Magic Attack of all party members nearby through meditation. | Buff | |
Ignite | Grants Fire magic a chance to#c create a wall of fire at the target location# (excludes Inferno Aura). Unaffected by attack reflection. | Passive DOT Skill | |
High Wisdom | Permanently increase INT through mental discipline. | Passive Buff |
Fire Poison Mage Third Job Skill Build
You can max all your skills in second job. Start your skill build with:
- Explosion (+1), Poison Mist (+1) Arcane Overdrive (+1)
- Explosion (MAX)
- Element Amplification (MAX)
- Poison Mist (MAX)
- Arcane Overdrive (MAX)
- Burning Magic (MAX)
- Elemental Decrease (MAX)
- Mana Burn (MAX)
- Teleport Mastery (MAX)
- Elemental Adaption (Fire, Poison) MAX
- Viral Slime (MAX)
As a third job Fire Poison Mage you get many damage boosting passive skills that can start taking your damage into the higher realms. Your fire damage becomes better too with Burning Magic skill and Mana Burn. Explosion is your main attacking skill, but it's good to also use Poison Mist alongside it for that damage over time and map control. Teleport Mastery is also good for dealing damage to mobs with 1HP left, since Poison Mist doesn't finish mobs off (leaves them with 1HP).
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Explosion | Creates a Fire explosion near you that hits nearby enemies. | Main Attack Skill | |
Viral Slime | Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. | Cooldown attack | |
Teleport Mastery | When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key. | Toggle Buff | |
Poison Mist | Temporarily creates a poisonous fog around you that deals damage to all enemies nearby | DOT Attack Skill | |
Mana Burn | When attacking with fire, grants a chance to burn out the enemy's MP to deal extra damage that ignores enemy defenses | Passive Buff | |
Elemental Decrease | Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage. | Passive Buff | |
Elemental Adaptation | Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. | Toggle Buff | |
Element Amplification | Permanently increase INT through mental discipline. | Passive Buff | |
Burning Magic | Increases all of your damage over time durations and final damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. | Passive Buff | |
Arcane Overdrive | Permanently increases Critical Rate and Critical Damage. | Passive Buff |
Fire Poison Arch Mage Fourth Job Skill Build
You can max all your skills in second job. Start your skill build with:
- Paralyze (+1), Arcane Aim (+1), Buff Mastery (+1)
- Paralyze (10)
- Arcane Aim (10)
- Buff Mastery (10)
- Mist Eruption (10)
- Ifrit (10)
- Paralyze (MAX)
- Arcane Aim (MAX)
- Buff Mastery (MAX)
- Maple Warrior (MAX)
- Meteor Shower (MAX)
- Infinity (MAX)
- Ifrit (MAX)
- Flame Haze (MAX)
- Mist Eruption (MAX)
- Hero's Will (MAX)
Paralyze is your main mobbing skill as a Fire Poison Arch Mage combined with your 3rd job Poison Mist skill (which is upgraded through Mist Eruption skill). Maxing out all your passive damage buffs early will help your with killing the stronger mobs in the level 140 range. Ifrit and Meteor Shower can help clear mobs that have 1HP and Infinity is a great boost skill for bossing.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Paralyze | Surrounds multiple enemies with fire to temporarily paralyze them while inflicting heavy damage. Paralyzed enemies take continuous damage. Can be resisted by some monsters. | Main Attack Skill | |
Mist Eruption | Permanently increases Poison Mist's continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. If the mist explodes successfully, the cooldown of Flame Haze will reset. | DOT Attack | |
Meteor Shower | Summons meteorites from the sky to inflict intense fire damage on multiple enemies. While Meteor Shower is in cooldown, attack skill generate a meteorite that falls on a single enemy to inflict damage | Cooldown Attack | |
Maple Warrior | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | Buff | |
Infinity | Lets you use skills without spending MP and increases knockback resistance. Also continually recovers HP and MP and increases the damage of all Magic Attacks. | Burst Buff | |
Ifrit | Summons a fire ifrit that attacks multiple enemies for a short time. Also permanently increases mastery. This skill isn't affected by enemy damage reflection skills. | Summon | |
Heros Will | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | Buff | |
Flame Haze | Surrounds enemies with burning poisonous mist to make them untouchable# while slowing them down with continuous damage. Also forms Poison Mist clouds where the skill strikes enemies, or around you if no enemies are struck. | DOT Skill | |
Buff Mastery | Permanently increases Magic Attack and increases the duration of all buffs on you. | Passive Buff | |
Arcane Aim | Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times. | Passive Buff |
Fire Poison Archmage Hyper Skill Build
Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.
- Paralyze - Reinforce
- Paralyze - Cripple
- Paralyze - Extra Strike
- Mist Eruption - Cooldown Cutter
- Mist Eruption - Reinforce
- Inferno Aura
- Megiddo Flame
- Epic Adventure
Fire Poison Archmage Fifth Job Skill Build
Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.
Fire Poison Archmage's Nodes should include:
- Posion Nova
- DoT Punisher
- Elemental Fury
- Poison Chain
- Trinode: Paralyze, Mist Eruption, Flame Haze
- Trinode: Meteor Shower, Megiddo Flame, Inferno Aura
All 5th Job classes should try to also obtain these:
- Decent Holy Symbol
- Decent Sharp Eyes
- Decent Speed Infusion
- Erda Nova
- Rope Lift
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Poison Nova | Releases a poisonous cloud that spreads in all directions, striking nearby enemies. You can detonate the cloud to inflict additional damage. | Cooldown Attack Skill | |
DoT Punisher | Summons flame orbs from another dimension to pursue enemies. The number of orbs you summon depends on how many damage over time stacks you have on enemies. | Cooldown Attack Skill | |
Elemental Fury | Unleash the fury of flame in the form of an enraged spirit. Can be only used when Ifrit is summoned. | Burst Attack | |
Poison Chain | Unleash a fatal poison on a chain of enemies. Poisoned enemies periodically release clouds of additional poison, damaging both themselves and other nearby enemies. Even if they survive the initial explosion, the poison effect stacks, raising the power of further explosions. If an enemy dies or disappears before an explosion, the poison spreads to nearby enemies immediately. Once a certain number of explosions has occurred, the poison will wear off from every enemy simultaneously. Doesn't activate Elemental Drain, and is unaffected by attack reflection. | Cooldown Attack Skill |
Changelog
26/03/2021 - Added new 5th Job Skill from the Awake update.
20/10/2020 - First update